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46 Activities to Check Learner Comprehension
There may be 50 ways to leave your girlfriend, but there are at least 46 ways to check student understanding. These fall into one of five general categories of highly experiential learning activities: (1) Paper-based, (2) Spoken Word-based, (3) Materials-based, (4) Game-based, or (5) Movement-based. Some of the activities skim the surface of the student’s understanding, while others require much deeper thought.
All these activities can also be used at the end of any training module to check student understanding. However, the purpose of these activities is to ensure that students leave a training session with a good understanding of the content that was taught. Hopefully, students have had the opportunity to test their new knowledge or skills in application exercises during the training session. The activities identified here are intended to close a module or training session on a high, content-centric note.
With only a few exceptions, these learning activities are completely self-directed. This means that the facilitator simply provides the necessary instructions and materials, and then the participants get out of the way.
The facilitator must set aside from 10 to 50 minutes for these activities. The activities can be organized for couples, small groups or the whole group. A few of the activities can be structured so that the individual can work independently.
Whenever possible, have participants write or draw on flipchart paper that can be put up for all to see. For activities that do not involve everyone, remember to save time for reporting to the rest of the group.
Take digital photos of the results of these activities to send to participants after class to reinforce their learning.
Paper-based closing activities
Paper-based activities include writing, drawing and sketching ideas. These activities require either writing paper or flipchart paper, pens, pencils, colored pencils or colored markers.
ABC: Fill in a content-related word or phrase starting with each letter of the alphabet.
Drawing: Identify five or six key learning points, then draw a picture of them on a flip chart. The image can be representative or abstract with words or phrases.
Slogan: Come up with a 6-8 word proverb or catch phrase that captures the essence of what they have learned.
Metaphor: Identify a metaphor for what they learned that day.
Crossword: Write the title of the training session in the middle of a flip chart, then add content-related words based on the letters on the page to create a crossword-like diagram.
Equation: Create a mathematical equation that summarizes the key content.
Haiku: Write a short poem.
Mind map: Depict their key learning in a mind map.
Ring around the learning objectives: Write down each learning objective, leaving enough space to add related keywords and phrases around each objective.
Flow chart: Draw the sequence of steps, topics or decisions.
Cartoon: Draw a cartoon showing what they have learned.
Graffiti: Write key learning and/or draw pictures on a long piece of paper taped to the wall.
Acronym: Create a word from the first letter of content related words.
Reminder card: Write important points to remember on a card small enough to fit in a purse.
questionnaire: Answer content-related questions using multiple choice or fill in the blanks.
Spoken word-based completion activities
Spoken word-based activities include verbally expressing ideas through reports, drama or song. Although movement is often involved, the primary delivery of ideas is through spoken words.
Key takeaway: Stand and report their key takeaway from the session.
Paired instruction: Pair up and explain to their partner the most important learning from the day as if their partner hadn’t been to the session. Each participant gets 5 minutes to speak.
Stations: Stand at assigned different stations representing a key topic from the day and explain the main points in 2 minutes.
Radio advertising: Create and present an advertisement that sells the key learning.
Shit: Do the key learning in a humorous way: what to do and what not to do.
Song: Speak or sing the lyrics to a song that captures the essence of what was learned.
Key Concept Briefing: When the facilitator calls for it, stand up and give a 2-minute briefing on a key concept that the facilitator chooses at random.
Verbal relay: Stand in parallel lines facing each other, taking turns reporting one key concept and/or building on what someone else has said.
Material-based closing activities
Materials-based activities differ from the other closing activities in that materials are used to summarize, represent or depict ideas. These activities require items, art materials, and/or building materials. They result in products that can be photographed and in some cases taken back to work as a reminder of the class.
Comforter: Write key learnings on small construction paper squares and indicate what is written as they paste them onto a flip chart or foam board.
Riddle: Select the most important learning points from a roll of labels with different learning points on them. Place each selected label on a puzzle piece, then create a puzzle (which can be free or pre-designed).
Tinker toys: Build something with Tinker Toys that represents key learning.
Totem: Choose an item from a bag of sundries and explain how it captures the essence of what was learned.
Beach ball: Stand and throw a beach ball that has different content related questions written on different sections. Answer the question the participant is facing.
Collage: Create a collage that shows key concepts using pictures already cut from magazines.
Building blocks: Explain the steps involved in a learned process, using blocks to represent each step.
Merry-Go-Round: Make a Tinker Toy carousel and explain what concept each colored piece represents and how the concepts relate to each other.
Game-based wrap-up activities
Game-based activities include competition between table groups or teams to answer content questions and win by collecting the most points or completing the game first.
Grab the Koosh: Switch to asking other participants about the content. Contestants who grab the Koosh (or other object) from the center of the table and answer the question correctly are awarded points.
Board game: Compete in teams to roll dice and take turns answering prepared content cards to move around the board. Use a bingo board or make a simple game board modeled on Candy Land or Life.
Danger: Compete in teams to answer questions in specific content categories on a real or PowerPoint Jeopardy game board.
Competitive brainstorming: Compete in table groups against each other and against the clock to come up with the best answers to a content question.
Relay race: Compete in teams to add content-related words or phrases that begin with each letter in the workout title.
Envelope pass: Compete in teams to identify the most useful solutions to content problems written on different envelopes.
Movement-based completion activities
Movement-based activities generally require participants to stand up and move to complete them. These activities may involve standing, walking or running.
Treasure hunt: Talk to different participants to complete a worksheet that identifies how each one plans to incorporate what they have learned into their daily work activities.
Charade: Develop key learning concepts.
Gallery Walk: Go from flip to flip (each titled with a different important learning point or training topic covered that day) and write do’s and don’ts, or tips or action items.
Rotating flipcharts: After a gallery walk, the groups review each other’s flipchart responses and make additions or revisions to what has been written.
Pop up: Stand up to answer a content question.
Signal response: Signal answers to multiple choice questions with the fingers of one hand, signal answers to indicate agreement by raising a hand, and signal answers to yes or no questions by pointing the thumb up for yes or down for no.
Snowball throw: Write a problem on a piece of paper, crumple it up and throw it in the air for others to find and answer the problem.
Pop the balloon: Write a number on a piece of paper, roll it up and put it inside a balloon. Inflate and tie the balloon, then hold the balloons in the air until the music stops. Grab a balloon, stomp it, and answer the problem.
Walk around: Join another person and walk together for a few minutes and share how each plans to use what was learned.
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